^Unmask ^Blind ^Master ~disguise~ ~light~ ~mastery~
Figure
Annotate
-
^Learn to ^Master it ^Adequately to its ~fight~ to ^Master you.
- ^Mark its ~vehicle~ and ~path~ of travel.
- ^Identify each ~emotion~ and ~phase~.
- ^Consider ~context~ in ^Full yet presuppose ~cause~ and ~effect~.
- ^Know the ~principal~, ~signal~ and ~motivator~ of each ~need~.
- ^Know the ~domain~ of ~need~ that may add a ^Confused ~tangle~.
-
^Balance and ^Commit to its ~lack~ or ~excess~: all in ~season~.
- ^Take ~caution~: ^More ~safety~ may ^Turn a ~weakness~ into ~strength~.
- ^Become ~brave~: ^Less ~safety~ may ^Focus ~strength~ to our ~purpose~.
- ^Remember.
Subject
Mental-Emotional-Self Healing is a ~mechanism~ to ^Discern our ~need~ for ~betterment~! Each ~emotion~ is a clue that it is time to ^Help or ^Tend a ~worry~ or ~concern~ in a ~family~ of needs. ^When we ^Tackle a ~need~, we ^Want to ^Tune our ~mind~ toward its ~family~. We don't ^Want to ^Disguise the ~signal~ of ^One ~need~ while we ^Satisfy another in the same ~family~. For ourselves, we ^Focus on the ~family~ and then ^Let our ~intuition~ ^Attend to our ~lack~ or ~excess~.
^Family | ^Need in ~family~ | |||||
---|---|---|---|---|---|---|
^Phase | ^Emotion | ^Principal | ^Motivator | ^Signal | ^Tangle | |
^Startle | ^Surprise | ^Live | ^Refresh | ^Emotion | ^Dream | ^Forgive |
^Sorrow | ^Restore | ^Weakness ^Health | ^Mistakes ^Strength | ^Forgive | ^Refresh | |
^Excite | ^Anger | ^No | ^Remember | ^Depart | ^Advocate | ^Dream |
^Fear | ^Decide | ^Focus | ^Harmony | ^Poop | ^Refresh | |
^Nervous | ^Disgust | ^Diverge | ^Work | ^Dream | ^Body | ^Forgive |
^Guilt | ^Cooperate | ^Hide | ^Respect | ^Protect | ^Refresh | |
^Curiously | ^Desire | ^Connect | ^Perfect | ^Fun | ^Hydrate | ^Refresh |
^Happy | ^Process | ^Forgive | ^Evaluate | ^Shelter | ^Dream |
^When we have a ~weakness~ in ~motivation~ of a ^Principal ~mode~, we ^Turn instead to ^Use its ^Simple ~emotion~ ~as~ ~source~ of ~motivation~. ^Now I will ^Explain in ~context~ of the ~figure~ below, ^Application.
- We ^Maximize the ^Simple ~emotion~ of a ^Principal ~mode~ ^When we have ~strength~ in its ~motivation~ and ^Lack ^Mutual ~strength~ in ~balance~ (^When we ^Favor ^One ~motivator~ over the other).
- We ^Tend toward ~emotional-failure~ ^When we have ^No ~motivator~ nor ~principal~ nor ~signal~, or are in a ~tangle~ about it.
- ^When we ^Maintain ~duality~ of ~motivation~ in a ^Principal ~mode~, we ^Minimize its ^Simple ~emotion~ and we ^Temper the ^Opposite ^Simple ~emotion~. For ~example~, ~fear~ is ~opposite~ of ~shame~.
- We ^Tend to ^Improve our ~lens~ ^When we ^Hold ^Mutual ~balance~ of ~motivation~ and have a ^Good ^Mutual ~signal~ and ~principal~.
^Notice | ^Check |
---|---|
^More ~fear~ | ^Sick ~harmony~ (^Strong ~focus~) |
^More ~fear~ | ^Sick ~focus~ (^Strong ~harmony~) |
^More ~fear~ | ^No ~food~ and ^No ~agency~ |
~terror~ | ^Chaotic ~refresh~ (~fear~ in ~tangle~) |
~terror~ | ^No ~harmony~ and ^No ~focus~ |
~terror~ | ^No ~agency~ and ^No ^Food ~buddy~ |
^Prudent ~fear~ | ^Good ~food~ and ^Good ~agency~ |
^Prudent ~fear~ | ^Equal ~harmony~ and ~focus~ |
^Prudent ~fear~ | ^Strong ~respect~ and ~privacy~ |
^Less ~fear~ | ^Food ~buddy~ or ^Food ~satiety~ |
^Less ~fear~ | ^Strong ~harmony~ and ~focus~ |
^Less ~fear~ | ^Full ~agency~ |
^Notice | ^Check |
---|---|
^More ~disgust~ | ^Sick ~sleep~ (^Strong ~reach~) |
^More ~disgust~ | ^Sick ~reach~ (^Strong ~sleep~) |
^More ~disgust~ | ^No ~help~ and ^No ~diverge~ |
~avoidant~ | ^Chaotic ~unsnarl~ (~disgust~ in ~tangle~) |
~avoidant~ | ^No ~sleep~ and ^No ~reach~ |
~avoidant~ | ^No ~diverge~ and ^No ^Helpful ~buddy~ |
^Normal ~disgust~ | ^Good ~help~ and ^Good ~diverge~ |
^Normal ~disgust~ | ^Equal ~sleep~ and ~reach~ |
^Normal ~disgust~ | ^Strong ~caution~ and ~forgiveness~ |
^Less ~disgust~ | ^Helpful ~buddy~ or ^Body ~satiety~ |
^Less ~disgust~ | ^Strong ~sleep~ and ~reach~ |
^Less ~disgust~ | ^Full ~diverge~ |
^Notice | ^Check |
---|---|
^More ~anger~ | ^Sick ~unknown~ (^Strong ~memories~) |
^More ~anger~ | ^Sick ~memories~ (^Strong ~unknown~) |
^More ~anger~ | ^No ~freedom~ and ^No ~boundary~ |
~madness~ | ^Chaotic ~sleep~ (~anger~ in ~tangle~) |
~madness~ | ^No ~unknown~ and ^No ~memories~ |
~madness~ | ^No ~boundary~ and ^No ~advocate~ |
^Prudent ~anger~ | ^Good ~spirit~ and ^Good ~boundary~ |
^Prudent ~anger~ | ^Equal ~unknown~ and ~memories~ |
^Prudent ~anger~ | ^Strong ~fun~ and ~progress~ |
^Less ~anger~ | ^Good ~advocate~ or ^Soul ~satiety~ |
^Less ~anger~ | ^Strong ~unknown~ and ~memories~ |
^Less ~anger~ | ^Full ~boundary~ |
^Notice | ^Check |
---|---|
^More ~guilt~ | ^Sick ~respect~ (^Strong ~privacy~) |
^More ~guilt~ | ^Sick ~privacy~ (^Strong ~respect~) |
^More ~guilt~ | ^No ~hygiene~ and ^No ~associations~ |
~mania~ | ^Chaotic ~refresh~ (~guilt~ in ~tangle~) |
~mania~ | ^No ~respect~ and ^No ~privacy~ |
~mania~ | ^No ~cooperation~ and ^No ~clothes~ |
^Normal ~guilt~ | ^Good ~clothes~ and ^Good ~message~ |
^Normal ~guilt~ | ^Equal ~respect~ and ~privacy~ |
^Normal ~guilt~ | ^Strong ~harmony~ and ~focus~ |
^Less ~guilt~ | ^Good ~hygiene~ or ^Clothes ~satiety~ |
^Less ~guilt~ | ^Strong ~respect~ and ~privacy~ |
^Less ~guilt~ | ^Full ~cooperation~ |
^Notice | ^Check |
---|---|
^More ~sad~ | ^Strength will not ^Yield to a ~need~ |
^More ~sad~ | ^Health without ~need~ ~as~ a ~guide~ |
^More ~sad~ | ^Mistakes without ~space~ to ^Grow it |
^More ~sad~ | ^Weakness without ~space~ to ^Show it |
^More ~sad~ | ^No ~forgiveness~ and ^No ~gift~ |
~depression~ | ^Chaotic ~refresh~ (~sad~ in ~tangle~) |
~depression~ | ^No ~strength~ and ^No ~health~ |
~depression~ | ^No ~mistakes~ and ^No ~weakness~ |
~depression~ | ^No ~restore~ and ^No ~reconcile~ |
^Properly ~sad~ | ^Good ~unsnarl~ and ^Good ~grace~ |
^Properly ~sad~ | ^Equal ~strength~ and ~health~ |
^Properly ~sad~ | ^Equal ~mistakes~ and ~weakness~ |
^Properly ~sad~ | ^Strong ~lens~ and ~refresh~ |
^Less ~sad~ | ^Reconcile ~buddy~ or ^Unsnarl ~satiety~ |
^Less ~sad~ | ^Good ~strength~ and ~health~ |
^Less ~sad~ | ^Good ~mistakes~ and ~weakness~ |
^Less ~sad~ | ^Full ~restore~ |
^Notice | ^Check |
---|---|
^More ~weary~ | ^Sick ~emotion~ (^Strong ~refresh~) |
^More ~weary~ | ^Emotion will not ^Yield to a ~need~ |
^More ~weary~ | ^Sick ~refresh~ (^Strong ~emotion~) |
^More ~weary~ | ^No ~rest~ and ^No ~receive~ |
~shock~ | ^Chaotic ~unsnarl~ (~surprise~ in ~tangle~) |
~shock~ | ^No ~emotion~ and ^No ~refresh~ |
~shock~ | ^No ~life~ and ^No ~rest~ |
^Proper ~surprise~ | ^Good ~engage~ and ^Good ~scan~ |
^Proper ~surprise~ | ^Equal ~emotion~ and ~refresh~ |
^Proper ~surprise~ | ^Good ~strength~ and ~health~ |
^Proper ~surprise~ | ^Good ~mistakes~ and ~weakness~ |
^Less ~faint~ | ^Embrace ~buddy~ or ^Sleep ~satiety~ |
^Less ~faint~ | ^Strong ~emotion~ and ~refresh~ |
^Less ~faint~ | ^Full ~life~ |
^Notice | ^Check |
---|---|
^More ~desire~ | ^Sick ~life~ (^Strong ~idealization~) |
^More ~desire~ | ^Sick ~perfection~ (^Strong ~life~) |
^More ~desire~ | ^No ~water~ and ^No ~communication~ |
~addiction~ | ^Chaotic ~refresh~ (~desire~ in ~tangle~) |
~addiction~ | ^No ~fun~ and ^No ~progress~ |
~addiction~ | ^No ~empathy~ and ^No ^Exercise ~buddy~ |
^Moderate ~desire~ | ^Good ~water~ and ^Good ~empathy~ |
^Moderate ~desire~ | ^Equal ~fun~ and ~progress~ |
^Moderate ~desire~ | ^Strong ~unknown~ and ~memories~ |
^Less ~desire~ | ^Exercise ~buddy~ or ^Drink ~satiety~ |
^Less ~desire~ | ^Strong ~fun~ and ~progress~ |
^Less ~desire~ | ^Full ~empathy~ |
^Notice | ^Check |
---|---|
^More ~joy~ | ^Sick ~consequence~ (^Strong ~unsnarl~) |
^More ~joy~ | ^Sick ~unsnarl~ (^Strong ~consequence~) |
^More ~joy~ | ^No ~shelter~ and ^No ~process~ |
~happiness~ | ^Chaotic ~sleep~ (~joy~ in ~tangle~) |
~happiness~ | ^No ~consequence~ and ^No ~unsnarl~ |
~happiness~ | ^No ~function~ and (~no~-)~body~ at ~home~ |
^Moderate ~joy~ | ^Good ~shelter~ and ^Good ~function~ |
^Moderate ~joy~ | ^Match ~caution~ and ~forgiveness~ |
^Moderate ~joy~ | ^Strong ~sleep~ and ~reach~ |
^Less ~silly~ | ^Help in ~home~ or ^Fortress ~satiety~ |
^Less ~silly~ | ^Strong to ^Beware and ^Unsnarl |
^Less ~silly~ | ^Full ~function~ |
Target
For others and ~as~ a ~buddy~, we ^Attend to the ^Simple needs to ^Maintain our ~connection~ yet ^Keep ourselves in ~harmony~ to the ^Bigger ~wrestle~. ^Attend to the ~signal~ ^First, and then all else in ~fit~.
Other ^Simple needs are ~free~, so a ~buddy~ may ^Help or ^Tend it in ~relation~ to our suffering or in ^Simple ~respect~. We may ^Attend to ^Provide our ^Own ^Simple needs also, for sake of ~freedom~ or ~survival~ or ^When we ^Consider in ~care~ to ^Act on behalf of our ~buddy~.
^Family | ^Simple ~need~ in ~family~ | Other ^Simple needs | ||||
---|---|---|---|---|---|---|
^Phase | ^Emotion | ^Reward | ^Signal | ^Tangle | ^Free | |
^Renew | ^Surprise | ^Refresh | ^Rest | ^Reconcile | ||
^Sorrow | ^Reconcile | ^Refresh | ^Rest | |||
^Attach | ^Anger | ^Advocate | ^Rest | ^Reconcile | ^Refresh | |
^Fear | ^Nourish | ^Refresh | ^Reconcile | ^Rest | ||
^Map | ^Disgust | ^Rest | ^Help | ^Reconcile | ^Refresh | |
^Guilt | ^Protect | ^Refresh | ^Reconcile | ^Rest | ||
^Curiously | ^Desire | ^Hydrate | ^Refresh | ^Reconcile | ^Rest | |
^Happy | ^Reconcile | ^Shelter | ^Rest | ^Refresh |